set object property value
Sets a property for an object to the specified value. The first input is the name of an object. The second input is a property name and the last one is the value. See get.
example
set "text1 "visible? "false
set "t1 "rule [launch [seth random 360 fd 50]]
set "slider1 "showname? "true
set "red "turtlerule [silly-sound]
set "red "mouseclick [announce [You win!]]
set "announce "pos [0 0]
set "page1 "transition 2
See MW Vocabulary (in Resources) for links to other projects using this term.
© LCSI, reprinted with permission