| set object property value |
| Sets a property for an object to the specified value. The first input is the name of an object. The second input is a property name and the last one is the value. See get. |
| example |
| set "text1 "visible? "false set "t1 "rule [launch [seth random 360 fd 50]] set "slider1 "showname? "true set "red "turtlerule [silly-sound] set "red "mouseclick [announce [You win!]] set "announce "pos [0 0] set "page1 "transition 2 |
| See MW Vocabulary (in Resources) for links to other projects using this term. |
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